game.AppendObject(new CPlayer(), PLAYER_PRIORITY, true); // ↓弾のテクスチャデータを追加 CTexture *bullettex = new CTexture(_T("data\\pbullet.png")); game.AppendItemBox("pbullet", bullettex); game.AppendObject(bullettex, 1000, true); ShowWindow(mainWnd, nCmdShow);