#include "GameDef.h" #include "Task.h" // プレイヤークラスのインクルードを忘れずに! #include "Player.h" /* 省略 */ int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpszCmdLine, int nCmdShow) { /* 省略 */ CGameObject game; CoInitialize(NULL); game.Initialize(mainWnd, hInstance); CSound::CreateDirectSound(mainWnd); game.AppendObject(new CTaskHead(), 0, true); game.AppendObject(new CTaskTail(), INT_MAX, true); // この一行を追加 game.AppendObject(new CPlayer(), PLAYER_PRIORITY, true); ShowWindow(mainWnd, nCmdShow); /* 省略 */ }